64 cards found.

Orcish Spy

Creature Orc Rogue   1 / 1   {R} (1)

{t}: Look at the top three cards of target player's library.
"You idiot Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight"
—General Khurzog



Color Identity: R,Red
Printings:
Eighth Edition (Common)

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Orgg

Creature Orgg   6 / 6   {3}{R}{R} (5)

Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.



Color Identity: R,Red
Printings:
Pro Tour Collector Set (Rare)

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Plated Wurm

Creature Wurm   4 / 5   {4}{G} (5)




Color Identity: G,Green
Printings:
Portal Second Age (Common)

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Pygmy Troll

Creature Troll   1 / 1   {1}{G} (2)

Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
{G}: Regenerate Pygmy Troll.
"Who you callin' 'shorty'?"



Color Identity: G,Green
Printings:
Exodus (Common)

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Rag Man

Creature Human Minion   2 / 1   {2}{B}{B} (4)

{B}{B}{B}, {t}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.



Color Identity: B,Black
Printings:
Fourth Edition Foreign Black Border (Rare)

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Scaled Wurm

Creature Wurm   7 / 6   {7}{G} (8)

The wurms become so big, a single scale can be used as a roof for a human dwelling.



Color Identity: G,Green

Sea Monster

Creature Serpent   6 / 6   {4}{U}{U} (6)

Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.



Color Identity: U,Blue

Sea Troll

Creature Troll   2 / 1   {2}{U} (3)

{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.
"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
—Zeki, Reef Pirate



Color Identity: U,Blue
Printings:
Homelands (Uncommon)

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Spike Worker

Creature Spike   {2}{G} (3)

Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.



Color Identity: G,Green
Printings:
Stronghold (Common)

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Staff of the Ages

Artifact {3} (3)

Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
—Arcum Dagsson, Soldevi Machinist



Color Identity:
Printings:
Ice Age (Rare)

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Strategy, Schmategy

Sorcery {1}{R} (2)

Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.



Color Identity: R,Red
Printings:
Unglued (Rare)

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Strip Mine

Land (0)

{t}: Add {C}.
{t}, Sacrifice Strip Mine: Destroy target land.



Color Identity:

Takklemaggot

Enchantment Aura   {2}{B}{B} (4)

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."



Color Identity: B,Black
Printings:
Legends (Uncommon)

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Telekinesis

Instant {U}{U} (2)

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Legends (Rare)

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Thallid

Creature Fungus   1 / 1   {G} (1)

At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.



Color Identity: G,Green
Printings:
Time Spiral Timeshifted (Rare)

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Thorn Thallid

Creature Fungus   2 / 2   {1}{G}{G} (3)

At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
"Scholars still debate whether the Thallids were truly sentient."
—Sarpadian Empires, vol. III

Illus. Mark Tedin


Color Identity: G,Green
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Thrull Champion

Creature Thrull   2 / 2   {4}{B} (5)

Thrull creatures get +1/+1.
{t}: Gain control of target Thrull for as long as you control Thrull Champion.
"Those idiots should never have bred Thrulls for combat!"
—Jherana Rure

This card is on the reserved list.


Color Identity: B,Black
Printings:
Fallen Empires (Rare)

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Uncle Istvan

Creature Human   1 / 3   {1}{B}{B}{B} (4)

Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.



Color Identity: B,Black
Printings:
Time Spiral Timeshifted (Rare)

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Bummer

64 cards found.